
Thumbstorm Arena
One-thumb tag-fighter with rollback netcode; 4.7★ across 60k Play Store reviews.

Corktown-built touch-battle games & live chronicle
We design one-thumb fighting games, cover the Toronto touch-battle scene match by match, and tune every build until 120fps feels effortless.
From first prototype to launch-day coverage, everything ships out of our studio at 162A Queen Street East — no outsourced pipelines.

8–14 week engagements · from CA$18,000
Full production of one-thumb fighting and reflex games for iOS and Android, from netcode-ready prototype to store submission. Rollback multiplayer, haptics, and a tuned input buffer come standard.

Match-day coverage · CA$1,200 per event
We chronicle the Toronto touch-battle circuit: bracket write-ups, frame-data breakdowns, and same-night recap posts published to the blog while the venue is still packing up.

2–3 week sprints · from CA$6,500
A dedicated device-lab pass on an existing build: input latency profiling, frame-pacing fixes, and battery-draw tuning across 20+ real handsets before you push an update.
Filter by the kind of engagement — every project below left our Corktown studio in the last two years.

One-thumb tag-fighter with rollback netcode; 4.7★ across 60k Play Store reviews.

Full weekend chronicle of Toronto's largest touch-battle bracket — 14 recap posts in 48 hours.

Reflex duelling game with adaptive haptics, launched to 120k installs in its first month.

Cut median touch-to-hit latency from 96ms to 41ms across a 24-device regression pass.

Season-long frame-data column following eight local players through the winter ladder.

Thermal & frame-pacing rescue that kept a mid-tier Android build locked at a steady 60fps.
to the App Store & Play since 2021
across the Toronto touch-battle circuit
our target touch-to-hit budget
in our Corktown device lab
Press play on the studio reel, then read what partners across the scene had to say.

Studio Reel — inside a Queen East match night
2:48TouchBattleChronicle rebuilt our netcode in nine weeks and the difference was night and day — trades that used to feel random finally land. Our retention jumped a third after the update.
Their same-night recap of the Queen East Cup was up before I'd even left the venue, frame data and all. Nobody else covers this scene with that kind of care.
The QA sprint found a thermal throttle we'd chased for months. They handed back a report per device and our one-star 'laggy' reviews basically stopped.
Still unsure whether we're the right fit? Reach out — we answer every message within a business day.
We ship primarily on Unity and Godot, choosing per project based on your team's future maintenance needs. If you already have an in-house engine, we can work inside it — we'll do a short technical review first so there are no surprises mid-build.
We chronicle the full touch-battle circuit across the GTA, from Corktown pop-up brackets to the larger Queen East Cup weekends. If you're running an event and want same-night coverage, book us at least two weeks ahead so we can schedule a writer and a clip editor.
Every sprint starts with a baseline capture on our 24-device lab, then targeted work on input latency, frame pacing, and thermal behaviour. You get a per-device before-and-after report plus a prioritised fix list, and we can implement the fixes ourselves or hand them to your team.
Our studio is at 162A Queen Street East in Corktown, Toronto. Partners are welcome to visit the device lab by appointment — we're open weekdays and keep Saturday mornings for scheduled build reviews.
Build engagements are split across a deposit, a mid-project milestone, and delivery, all quoted in Canadian dollars. Coverage and QA sprints are billed per event or per sprint. We'll give you a fixed timeline in the proposal and flag any scope changes before they affect the schedule.
Send a note and we'll reply within one business day with next steps, availability, and a rough quote in Canadian dollars.